The Book
Information
You're not alone. At any given moment, somewhere in the world someone struggles with the same software design problems you have. You know you don't want to reinvent the wheel (or worse, a flat tire), so you look to Design Patterns--the lessons learned by those who've faced the same problems. With Design Patterns, you get to take advantage of the best practices and experience of others, so that you can spend your time on...something else. Something more challenging. Something more complex. Something more fun. You want to learn about the patterns that matter--why to use them, when to use them, how to use them (and when NOT to use them). But you don't just want to see how patterns look in a book, you want to know how they look "in the wild". In their native environment. In other words, in real world applications. You also want to learn how patterns are used in the Java API, and how to exploit Java's built-in pattern support in your own code. You want to learn the real OO design principles and why everything your boss told you about inheritance might be wrong (and what to do instead). You want to learn how those principles will help the next time you're up a creek without a design paddle pattern. Most importantly, you want to learn the "secret language" of Design Patterns so that you can hold your own with your co-worker (and impress cocktail party guests) when he casually mentions his stunningly clever use of Command, Facade, Proxy, and Factory in between sips of a martini. You'll easily counter with your deep understanding of why Singleton isn't as simple as it sounds, how the Factory is so often misunderstood, or on the real relationship between Decorator, Facade and Adapter. With Head First Design Patterns, you'll avoid the embarrassment of thinking Decorator is something from the "Trading Spaces" show. Best of all, in a way that won't put you to sleep! We think your time is too important (and too short) to spend it struggling with academic texts. If you've read a Head First book, you know what to expect--a visually-rich format designed for the way your brain works. Using the latest research in neurobiology, cognitive science, and learning theory, Head First Design Patterns will load patterns into your brain in a way that sticks. In a way that lets you put them to work immediately. In a way that makes you better at solving software design problems, and better at speaking the language of patterns with others on your team.
Created by: Andreas on March 10th 2006, 21:19.
Editing privileges: Any pro user.
How to learn? Repeat regularly.
Being studied by: woodworker, duerschi, swizzle, weltrekordhalter, mremolt and 85 other persons.
Rating: 
Autoren: Elisabeth Freeman, Eric Freeman, Bert Bates, Kathy Sierra
ISBN: 0596007124
Publication date: 2004-10-25
Edition: Paperback
Publisher: O'Reilly Media, Inc.
Number of Pages: 676
Price: From $26.15 at Amazon (on February 19th 2007, 04:26)
Reviews
Don't judge by the looks
Read
When I first saw this book I though oh not another silly useless book but when I read it, I paid serious respect to it, in comparison to the Gangs of Four, this book offers great explainations of patterns, very helpful even if you studied patterns before.
Head First Design Patterns
Read
This book is one of the best books on Patterns. I recommend everyone interested in improving their design skill to read it. The authors did a great job making the book very informative and at the same time funny and easy to read. You are pretty much guaranteed to start writing better code after reading this book.
Great book
Read
If U are new to design patters or u even read the GoF book and are little familiar with them. This book will realy get u on them and load them into your brain so u have them with U when u need them :)
A bit too full of itself.
Read
I haven't finished this book. I had already bought the book and then read in the book why I should buy the book. Too many pages are wasted talking about why the book is so good and not about the subject.
Very funny book, Great for begginers
Read
I wasn't going to buy this book because of the cover (what a reason, he he), but after reading the reviews I decide to give it a try before buying the GoF book.
I have found this book useful in the patterns that I really didn't understand, but for a lot of parts I just decided to skip pages since the book is sometimes too verbose and have a lot of graphics and diagrams.
I wasn't very familiar with Design Patterns in the formal way before this book, but as I was reading it I realized how many times I applied these concepts in my work without knowing that they were patterns.
After reading it I feel much more confident about object oriented design.
Excelent for beginners, maybe too verbose for seasoned developers, but it's still fun and useful!.
I will keep reading One First Series in order to learn other topics I'm unfamiliar with.

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